

I cloned shape, rotated 180 degrees, and the only way to view that 2nd clone is to click on it. Here's example of the problems I made shape. So, I opened a drawing & tried flesh it out. Would like to have a 3, but attempting to clone another one and add to that drawing failed, big time. In effort to get the most out of a piece of wood & minimize set-up time, I've been able to clone piece, invert cloned, then can cut 2 at a time with one file.

That's why I use the grid to determine length of piece. Seems as tho' the only way to determine the OA length is to draw a line next to it and measure that, as the measuring tools I've found do not go from pointed end to top of arc. I have read the Sketcher Workbench, and use Sketcher to create my part. The only dimensions I care about are the length & upper width of the needle and making sure the ellipse is not too close to the edges, yet still large enuf for the yarn/thread to fit thru. I use the grid to set the size of the object. Might as well draw a half dozen sizes and save them as separate files. Now, if I want to change ANYTHING, I have to re-do all the outside lines, and move the ellipse. I am thinking IF I can do that, THEN I can change the size to different lengths of needles, keeping the overall shape the same. I can do ALL of this, EXCEPT for "join lines together". Poof, make Gcode, put on CNC computer, run and cut parts. Run it thru the Path workbench, set all parameters for my bit size, starting and ending depths, bit steps, bit speed, etc. Pad all, makes the ellipse a hole thru the piece. Draw ellipse inside at top for hole for the yarn/thread.

Make a drawing of a Nahlbinding needle that I can turn into Gcode for the CNC machine. I'm trying to do (in my mind) a very, very, very simple project. Well, the more I use FC, the more frustrating it becomes. Read chrisb's excellent treatise on the sketcher, as someone else has already suggested.īlock constraints are useful in some cases, often only as a temporary means of keeping certain elements from moving while applying other constraints with something you have imported or sometimes with bsplines.

For example, I would prefer to make 2 points horizontal to each other rather than apply the same y value to each unless I anticipate some need to have these 2 points not be horizontal in the future as the design evolves. In general, constraints that do not require a number to be entered are preferred over those that do, where possible. For example, think ahead about design changes and which constraints you are likely to want to change in the future. Which to use in a given case depends on which elements you are constraining and what your design objectives are for a particular sketch. You should instead use the other constraint types. Is there another, better way to fully constrain? I'm clicking on the Block Constraint circle in Sketcher.
